This was because, as the game was making its transition from a Madness game to its current form, Jonochrome forgot to color certain things in. Several objects throughout the game are grayscale, such as doors and chairs.Certain elements of the game were left over from its original incarnation.Additionally, this feature was left out of future games. This was implemented in order to prevent players from using the TAB key to highlight clickable objects. If any keyboard key is pressed during gameplay, the game will reset itself to the opening cut-scene.Cophey's hand in the classroom is pink because it was Mr. The menu button style that would carry on from the first game onward was inspired by the game Tactical Assassin's main menu buttons.When first opening the game, when hovering over the "Main Menu" button, a pop up will appear saying "This button obviously proceeds to the main menu." Jonochrome stated that this wasn't meant to be a joke but to be a way to show off a type of button he had recently learned to make at the time.Sequels for the game were never intended, but he ended up growing interested in continuing the story when a couple of people suggested he make more. This game was originally done for Jonochrome to test out his ActionScript skills.This can be helpful for shaving off a couple of seconds in a speed-run. As a result, it can be clicked on and obtained without opening the locker. The Hall Pass partially clips through the locker its hidden in.Walthrough The official walkthrough can be read here. Phil became fed up with this and decided to escape school. Phil had been sitting there for at least two hours listening to nothing but incorrect addition "facts," and was only sent there for teasing his classmate. Kahm's class (dubbed the "Special Class for the Insane"). To solve the last one, click every triangle once except the two on the far left and the two on the far right.The game was originally meant to be a parody of TomFulp's Pico's School and the Madness series. ![]()
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